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Burnout 3 takedown ps2 isozone
Burnout 3 takedown ps2 isozone





burnout 3 takedown ps2 isozone burnout 3 takedown ps2 isozone

*DISCLAIMER: Most, if not all, of the data below currently only applies to BGV revision 0x17 unless stated otherwise. (Something to note about Revenge 360 is that its BGVs are compressed with ZLib, so they'll have to be manually decompressed using Offzip if you wish to analyze/modify them.) Revisions of this format (the first byte of a BGV file is its version number): BTV files are identical in every way to BGVs. value database, the car's HWD and LWD files), deformation data and physics configuration info. This file stores all data related to the game's vehicles, including mesh data, LODs, texture data, pointers to external files (e.g. Takedown-Era (Burnout 3, Revenge, Legends and Dominator) BGV/BTV (Burnout Game Vehicle/Traffic Vehicle) There is a near-duplicate of this file in each track folder with the extension P2W. RCF files are the models used for the main menu and are higher quality than the RCX models, which are the ones used ingame. This format can be considered a precursor to the BGV format used from Burnout 3 to Dominator. This file contains the car's model, LODs, textures and potentially(?) physics info and other metadata. BGV/BTV (Burnout Game Vehicle/Traffic Vehicle)įile Formats Burnout 1 and Burnout 2 RCF/RCXīurnout 2's vehicle format.Takedown-Era (Burnout 3, Revenge, Legends and Dominator).The Burnout Modding wiki has just launched - admittedly, it's just as barebones as this Gist at the moment, but proper sites are far more capable so you can expect WAY more stuff to be done there than what would've been possible to do here.







Burnout 3 takedown ps2 isozone